I got a fancy hydro pumping station instead of a normal water tower and I spotted a sewage sanitiser that required an Academy (more on that later) but sounded like just the ticket for keeping unpleasant odours to a minimum, later in the city’s life. During this stage of development, I also discovered and began using a couple of the new futuristic buildings available. I could jump straight ahead to vertical wind turbines when my population needed more power, for example. Then I crank up the speed, get my bulldozer tool ready to keep on top of abandoned buildings and rubble and wait for some profits to tumble in.īuilding in a region with some existing cities gives me a bit of a head-start on options for power stations and other useful buildings too. ![]() Throw up some basic amenities – water and power to begin with. ![]() So Tomorrowland needed to start in the same mundane way I start all my cities: drag a main road off the highway, build a large grid of dirt road zoned for residential, zone a small grid for industrial and zone a bit of commercial in between. I’d start a new city, with the future in mind right from the start. I’d call it Tomorrowland and I’d pack it with the wonders of the age. It’s called Gaugin Valley but we can soon change that. Happily, there was still an empty city that’s looking for a mayor and it’s just down the highway from New Blueville. So, New Blueville must be left unmolested by these unwieldy new buildings. Now, I’m not generally too fussy about these things but the idea that I might disrupt the elegant pattern of my burgeoning utopian metropolis (my circular experiment is an assured success) was horrific to me. Since its launch in March, SimCity has had seven major game updates that have made upgrades to the core simulation and provided game content and features at no additional charge.Megatowers, it turns out, need a much greater footprint than regular placements. Players can play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the Mac and PC. SimCity is cross-platform compatible, so all players play together across the same servers. The SimCity base game is available now on Mac and PC and developed by Maxis. When players have finished deciding whether they want their Sims to live together in harmony, or as members of an exploited workforce, they can rain chaos upon them by unleashing an all-new disaster exclusive to this expansion pack. As the population increases, Sims will live, work, and play closer together. Education and research will help players discover new technologies that make their cities less polluted, less reliant on natural resources, managed day-to-day by service drones and fueled by green energy. Will they create a utopian society underpinned by clean technology under the auspices of the Academy, or encourage giant corporation OmegaCo to strip-mine natural resources and pollute in the name of feeding consumerism? For the first time in the history of the franchise, cities can be built vertically with enormous multi-zone MegaTowers that extend high into the sky and dwarf the rest of the city. ![]() New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve. SimCity Cities of Tomorrow gives players an entirely new way to dream about their city of the future. We’re giving you plausible technologies to take your cities onto a journey 50 years into the future. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build massive MegaTowers that dwarf modern skyscrapers. “With SimCity Cities of Tomorrow, players can build the future as they imagine it. “Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?” said Patrick Buechner, General Manager, Maxis Emeryville. Using new technologies and experimental urban planning techniques, mayors will shape the destinies of their cities, thriving in a utopia of clean technologies, or a dystopia of hyper-commercialism. Built upon the foundation of the ultimate city building simulation that has more than 2 million players worldwide, SimCity Cities of Tomorrow gives players the ability to transform their cities as they take them on a journey 50 years into the future.
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